

It can help build the habit of using Alt-fire more often as well, which can be good or bad.

This works decently well with any Alt-fire as long as you make use of the Alt-fire every chance you get. While you have this Artifact, Gain 10% Protection while Alt-fire is on Cooldown The single use one tend to be more powerful and have longer cooldowns that benefit from this. It’s less effective for beam type alt fires like Void Beam or Shocksteam. This works best for Alt fires that are a single use. While you have this Augment, Alt-Fire Cooldown is reduced by two seconds.
#Returnal weapon proficiency free#
If you can maintain Max Adrenaline, this is just free damage. While you have this Artifact, Gain 5% Weapon Damage per Adrenaline Level. Paired with the Adrenaline Enhancer though, it can be a very useful item. It’s a bit niche despite being tied to adrenaline, only offering benefits if you take damage.

This is a decent artifact if you’re expecting to take heavy damage then rebuild your Adrenaline. While you have this Artifact, You heal for 5% of damage dealt per Adrenaline level. Maintaining Adrenaline will make it easier and easier to progress, thanks to the Increased Obolite Gain and Increased Proficiency Gain from Adrenaline. This is easily one of the most useful artifacts available. While you have this Artifact, You can take an extra hit before losing Adrenaline Levels. Augments will be included in this list due to their similarities. These are unlocked through Datacubes, Repeating Bosses, Natural spawns, charging the Cthonos as well as other events. They provide a variety of semi-permanent effects that are all beneficial to any run, but can supplement certain gear over others. The first one is obtained at the beginning of the Crimson Wastes (Desert Biome) ArtifactsĪrtifacts are obtained and used in the current cycle. These Items increase the number of Consumables you can carry at any time. As it’s name suggests, this item allows you grapple to the glowing orange points you’ve seen all over the map, as well as the floating orange hooks.Īs a Bonus, this also enables access extra paths that let you jump to the Citadel Biome from the Forest Biome, while also enabling the path from the Desert Biome to the Citadel Biome. This useful tool you won’t unlock until defeating the Boss of the Desert Biome, Ixion. Once obtained you can skip Phrike on future cycles and go straight to the Crimson Wastes, unless you want the chance at new unlocks as drops from the boss or by depositing Datacubes into the device after the boss. This drops on the first Defeat of the boss of the Forest Biome. This key enables the use of the Crimson Altar to reach the second Biome, the Crimson Wastes. You are not required to find the Anathema Key each cycle. The Vault only needs to be opened once to be accessible in future cycles. Once Picked up, it stays in your Inventory permanently. This Vault houses the boss of the Forest Biome, Phrike. This large key found in the Forest Biome enables access to the Anathema Vault. These melee attacks can deal heavy damage to foes, cut glowing vines and even break energy barriers.
#Returnal weapon proficiency upgrade#
This handy upgrade enables Melee attacks. Though until you Defeat the Boss of the Forest Biome, This blade will be the only thing to acquire here. Atropian BladeĪfter acquiring the Hermetic Transmitter, you’ll finally be able to reach the Crimson Altar. This unlocks further areas to be explored in the Forest Biome as well as future biomes. It’s found in a chamber deep into the Forest Biome. This upgrade will enable the use of both short distance and long distance translocators. Any Alt-fire appears to be capable of being found on any weapon type, though some may actually have weapons they might not appear on. This upgrade will enable the use of Alt-Fire for all weapons. The very first permanent upgrade you’ll get is the Atropian Weapon Charger. Each adds extra, permanent functionality to your character in some way or form. These are upgrades you get that will persist between runs.
